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Shaun Crowley offers 3 classroom tips for applying gamification when teaching adults - without tech.
Wed, September 09, 2015
Shaun Crowley offers 3 classroom tips for applying gamification when teaching adults - without tech.

Linguavote CEO, Shaun Crowley, argues that gamification (as opposed to game-based learning) can be an appropriate technique when teaching adult learners of English, and offers three tips for integrating gamification in an EFL classroom without the use of technology. All three tips - points, badges, and positive feedback loops - are adapted from principles used on the Linguavote platform.